Review of 'Ready Player One' on 'Storygraph'
3 stars
On rereading this I found a lot less satisfaction. Its a cute adventure.
Paperback, 374 pages
English language
Published July 9, 2011 by Crown Publishers.
Ready Player One is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality game, the discovery of which would lead him to inherit the game creator's fortune. Cline sold the rights to publish the novel in June 2010, in a bidding war to the Crown Publishing Group (a division of Random House). The book was published on August 16, 2011. An audiobook was released the same day; it was narrated by Wil Wheaton, who was mentioned briefly in one of the chapters.Ch. 20 In 2012, the book received an Alex Award from the Young Adult Library Services Association division of the American Library Association and won the 2011 Prometheus Award. A film adaptation, screenwritten by Cline and Zak Penn and directed …
Ready Player One is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality game, the discovery of which would lead him to inherit the game creator's fortune. Cline sold the rights to publish the novel in June 2010, in a bidding war to the Crown Publishing Group (a division of Random House). The book was published on August 16, 2011. An audiobook was released the same day; it was narrated by Wil Wheaton, who was mentioned briefly in one of the chapters.Ch. 20 In 2012, the book received an Alex Award from the Young Adult Library Services Association division of the American Library Association and won the 2011 Prometheus Award. A film adaptation, screenwritten by Cline and Zak Penn and directed by Steven Spielberg, was released on March 29, 2018. A sequel novel, Ready Player Two, was released on November 24, 2020.
On rereading this I found a lot less satisfaction. Its a cute adventure.
I read this when it was new, and thought it had some interesting ideas and was a fun trip down memory lane. But over time I kept seeing people point out problems, and I'd think back, and realize, yeah, there's not a whole lot of substance there, and it's got some serious issues.
Back then, the nostalgia and scavenger hunt were enough for me. Now, not so much.
Cross-posted from my website.
A great story regarding a late teen engaging in a video game quest with real-world impact. Set in a dystopian future, the tale gives you a blend of a virtual world learing to positive and meaningful real-life changes.
The story is told with enthusiasm and gives you a great insight into a late teen learning there is more to life than a virtual world. It also teaches you persistance, may lead to mindblowing results.
Even though I didn't much like it, I did actually finish it, which is worth an extra star.
//read in 2012
An enjoyable and quick read. Nostalgia is bound together by a fairly predictable plot line. I wanted to go back and create a playlist of all the music mentioned, but I borrowed the book from a co-worker and needed to return it.
To be honest it's been a while since I read the book so don't expect a full in depht review. Sorry.
I liked it, quite a lot indeed. I also enjoy playing video games and 90% of the action occours on a video game. I think that, as always, the book is quite superior compared to the movie.
In conclussion: I recomend it if you like cifi stuff.
Absolutely great book about the 80s, video games, movies, music and more. You will love it, even if you weren't part of that time.
I liked a lot about this book.
The basic premise was intriguing: a rich computer nerd leaves, in his will, all his fortune and control of his company to whomever can solve a puzzle he built into his immersive World of Warcraft/Second Life style game. But to solve the puzzle, you have to know about the video games and pop culture from sixty years ago.
For the most part, I really liked the characters as well. There was a clear hero who was likable and easy to root for. There was a clear villain whom you loved to hate. And there were lovable sidekicks and a love interest. A pretty standard recipe, but a time-tested one.
And what I lived the most was the nostalgia. I'm a little younger than the author, but all the games he mentioned were the ones I grew up playing as a child. I was …
I liked a lot about this book.
The basic premise was intriguing: a rich computer nerd leaves, in his will, all his fortune and control of his company to whomever can solve a puzzle he built into his immersive World of Warcraft/Second Life style game. But to solve the puzzle, you have to know about the video games and pop culture from sixty years ago.
For the most part, I really liked the characters as well. There was a clear hero who was likable and easy to root for. There was a clear villain whom you loved to hate. And there were lovable sidekicks and a love interest. A pretty standard recipe, but a time-tested one.
And what I lived the most was the nostalgia. I'm a little younger than the author, but all the games he mentioned were the ones I grew up playing as a child. I was brought back to long nights playing Pitfall with my dad on our Commodore 64. It was nice.
And the description of this online world, OASIS, was amazing. I want to play this game so badly.
There were a few parts that didn't work well, though. For example, the characters' ability to solve the risks were terribly inconsistent. One riddle that should have been terribly obvious and shouldn't have taken more than three minutes to solve (and took me about ten seconds) took five years and only two people in the entire world were able to figure it out with no help. While wildly obscure riddles that should take months or even years of research are solvable in mere seconds.
The other thing that really was unbelievable for me was the amount of research these people were able to do. All of the things that Wade claims to have read, listened to, watched, and played would have taken half a lifetime, but he did it in five years. It's physically impossible. And it really bugged me the whole time I was reading.
If it hadn't've been for those two things, I would've given it four stars.