Ready Player One (Ready Player One, #1)

A Novel

Paperback, 374 pages

English language

Published July 9, 2011 by Crown Publishers.

ISBN:
9780307887436

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4 stars (13 reviews)

Ready Player One is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality game, the discovery of which would lead him to inherit the game creator's fortune. Cline sold the rights to publish the novel in June 2010, in a bidding war to the Crown Publishing Group (a division of Random House). The book was published on August 16, 2011. An audiobook was released the same day; it was narrated by Wil Wheaton, who was mentioned briefly in one of the chapters.Ch. 20 In 2012, the book received an Alex Award from the Young Adult Library Services Association division of the American Library Association and won the 2011 Prometheus Award. A film adaptation, screenwritten by Cline and Zak Penn and directed …

15 editions

80s video game nostalgia

3 stars

I read this when it was new, and thought it had some interesting ideas and was a fun trip down memory lane. But over time I kept seeing people point out problems, and I'd think back, and realize, yeah, there's not a whole lot of substance there, and it's got some serious issues.

Back then, the nostalgia and scavenger hunt were enough for me. Now, not so much.

Cross-posted from my website.

A great book for videogame enthusaists and those who love 80's culture.

5 stars

A great story regarding a late teen engaging in a video game quest with real-world impact. Set in a dystopian future, the tale gives you a blend of a virtual world learing to positive and meaningful real-life changes.

The story is told with enthusiasm and gives you a great insight into a late teen learning there is more to life than a virtual world. It also teaches you persistance, may lead to mindblowing results.

Review of 'Ready Player One' on 'Goodreads'

3 stars

I liked a lot about this book.

The basic premise was intriguing: a rich computer nerd leaves, in his will, all his fortune and control of his company to whomever can solve a puzzle he built into his immersive World of Warcraft/Second Life style game. But to solve the puzzle, you have to know about the video games and pop culture from sixty years ago.

For the most part, I really liked the characters as well. There was a clear hero who was likable and easy to root for. There was a clear villain whom you loved to hate. And there were lovable sidekicks and a love interest. A pretty standard recipe, but a time-tested one.

And what I lived the most was the nostalgia. I'm a little younger than the author, but all the games he mentioned were the ones I grew up playing as a child. I was …

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Subjects

  • Regression (Civilization)
  • Utopias
  • Virtual reality
  • Fiction
  • Puzzles

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