Oazė. Žaidimas prasideda

(Ready Player One #1)

eBook

Lietuvių language

Published by Alma Littera.

ISBN:
9786090130810
4 stars (14 reviews)

Pasaulis pavojuje Ieškoma didžiojo prizo ir dėl jo kaunamasi Ar tu pasiruošęs? 2045 metais Žemė jau tapusi bjauria vieta gyventi. Veidas Vatsas jaučiasi gyvas tik panėręs į OAZĘ, milžinišką virtualų pasaulį, kuriame dienas leidžia kone visa žmonija. Mirdamas keistuolis OAZĖS kūrėjas palieka užduotį – įminti krūvą galvosūkių, susijusių su pastarųjų dešimtmečių popkultūra, kurios ir pats buvo apsėstas. Laimingasis, pirmasis įminęs painiąsias mįsles, paveldės OAZĘ. Veidas įveikia pirmuosius užduoties vartus, bet jo varžovai, norėdami užvaldyti visą pasaulį, nesibodi net žudynių. Lenktynės įsibėgėja ir vienintelis kelias išgyventi – jas laimėti. Įtraukianti... Lyg Vilis Vonka būtų atsidūręs „Matricoje“. USA Today Galaktinė lobių medžioklė, meilė ir daug daug širdies. CNN

15 editions

80s video game nostalgia

3 stars

I read this when it was new, and thought it had some interesting ideas and was a fun trip down memory lane. But over time I kept seeing people point out problems, and I'd think back, and realize, yeah, there's not a whole lot of substance there, and it's got some serious issues.

Back then, the nostalgia and scavenger hunt were enough for me. Now, not so much.

Cross-posted from my website.

A great book for videogame enthusaists and those who love 80's culture.

5 stars

A great story regarding a late teen engaging in a video game quest with real-world impact. Set in a dystopian future, the tale gives you a blend of a virtual world learing to positive and meaningful real-life changes.

The story is told with enthusiasm and gives you a great insight into a late teen learning there is more to life than a virtual world. It also teaches you persistance, may lead to mindblowing results.

Review of 'Ready Player One' on 'Goodreads'

3 stars

I liked a lot about this book.

The basic premise was intriguing: a rich computer nerd leaves, in his will, all his fortune and control of his company to whomever can solve a puzzle he built into his immersive World of Warcraft/Second Life style game. But to solve the puzzle, you have to know about the video games and pop culture from sixty years ago.

For the most part, I really liked the characters as well. There was a clear hero who was likable and easy to root for. There was a clear villain whom you loved to hate. And there were lovable sidekicks and a love interest. A pretty standard recipe, but a time-tested one.

And what I lived the most was the nostalgia. I'm a little younger than the author, but all the games he mentioned were the ones I grew up playing as a child. I was …

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